![]() If you take an electric plant and assign it to the Peacekeepers, they’ll add trapped cars around the world for you to use. Each one has things they add to the open world to help you. The big areas to take, like waterworks and electric plants, will let you pick which faction you want to give control. There are points around the map to claim like in a Far Cry game, and taking these points will cause either Peacekeepers or Survivors to start building specialized structures there. Peacekeepers are just essentially cops and survivors are everyone else. Villedor has been trying to thrive post-fall, and it has split into two factions: The Peacekeepers and The Survivors. The world of Dying Light 2 is almost nothing like the original. It eventually gets to the point to where you really don’t pay attention to it except on the longest of nighttime runs. As you get further into the game, upgrades to your health and stamina add more time to your infection clock. You have to balance out what items you have to lower infection versus what you want to do at night. This makes night runs even more terrifying. A timer lets you know just how much time you have until you give in to infection. It’s a fun twist on the original’s night time escapades. The living are forced to wear biomarkers that track their amount of infection. Everyone is infected with this new strain. There was a cure for the virus, it’s explained, but humanity being humanity, messed it all up and made just, so many zombies you guys. Survivors are stuck in small settlements and afraid to go outside for fear of the dead. Guns no longer exist, the undead are everywhere, and humanity is just slowly dying out. It’s 15 years post- Dying Light, and the world has frankly gone to shit. Right off the bat, the story is quick to set the rules of this new world. ![]() Aiden has traveled more than 2000 kilometers to end up in Villedor, the city where Dying Light 2 takes place. Pilgrims move from city to city doing dangerous deliveries. He is a pilgrim, the evolution of sorts of the first games nightrunners. Opening in a world far removed from Harran in the original, you’re leaving behind original protagonist Kyle Crane and embodying another very plain, clean-cut rando in the form of Aiden Caldwell. Expectations were raised, lowered, raised again, and then left in a place of tentative yearning for the best-case scenario. “It’s a Polish team delaying a game?” they hollered, lacking self-awareness nor an understanding of the Poles. The people who are comparing Dying Light 2 to Cyberpunk 2077. ![]() I brought that same level of excitement into Dying Light 2. Woodkid’s Run Boy Run was thumping through the speakers as a character parkoured through the apocalypse, zombies be damned. The first trailer for Dying Light I saw set the theme. I was ready to accept their apology, because I didn’t think Dead Island needed apologizing for. “We know what we’re doing, and we can prove it.” seemed like the statement Techland was making. Dying Light seemed like an apology for Dead Island. I had already fallen deeply in love with Dead Island, despite all its faults, and I knew that Techland knew what they were doing when it came to an open world zombie game. I can’t think of a better way to explain it. Dying Light 2 Review – All You Need is ShoveĪvailable on Xbox Series X and Series S, PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, Microsoft Windows
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